Basic RP rules | 10th January 2012, 10:25 pm by Anrui暗涙 | Basic RP rules
During roleplay it is important to exercise etiquette and respect for your fellow roleplayers roleplaying as well as patience. However there are certain guidelines in place that ensure that everything is fun but most importantly fair as fair play breeds fun when it comes to RP as well as easy.
God-modding, metagaming, auto-hitting and character control are not allowed and can be …
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Basic Forum Rules | 16th November 2011, 1:02 am by Anrui暗涙 | Please follow these basic rules as they will be enforced, some loosely some strictly.
1. Posts are to be made in the relevant forum. Users are asked to read the forum descriptions before posting. Users consistently posting to the wrong forum may be given a warning
2. Members should post in a way that is respectful of other users. Flaming or abusing users in any way will not be tolerated and …
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| | Specialties Revealed! | |
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Anrui暗涙 Admin
Posts : 96 Join date : 2011-10-29 Age : 30 Location : Somewhere...someplace
| Subject: Specialties Revealed! 29th October 2011, 10:36 pm | |
| Combat Specialties, different from special traits, which will be explained later in the post. Combat specialties are chosen when you create a character, choosing which field they specialize in, in the case of Genin and lower, specialties may be chosen later after further instruction and training.
Specialties include the following:
Ninjutsu----You can choose to specialize in a certain class of this, Supportive, Long Range, Short Range, Defensive, Assault, Balanced
Taijutsu---- Tai-ninjutsu, Assault, Defensive, Speed-based, Power heavy, Balanced
Medical------Destructive, Healing, Balanced
Puppetry----Defensive, Assault, Balanced
Genjutsu----- Defensive, Disruptive, Attack, Balanced
Weaponry---- Long Range, Short Range, Mid-range, Defensive, Balanced
Summoning----Multi-Summoning, Gigantic Summons, Power Summoning, Defensive Summoning, Balanced
The special classes of the specialties will increase boost given to techniques that fit into the description, this idea may be scrapped completely.
Character Specialities/ Unique Traits; These traits effect your techniques less than the above combat specialities, these can include anything from being ambidextrous to having a water body, or maybe two left feet, it makes your character stand out in rp since no one is truly regular without standing out from the crowd, right? There is always something, whether it be something as useful as having a large lung capacity, heightened senses or quick reflexes, or even being very flexible, or something such as needing glasses.
How will these be determined? Well, I am not yet sure! Maybe it depends on your rank and you can make another of that rank when you advance, as you train you should obviously go beyond your natural traits. A seasoned fighter will likely have keen senses for ambushes and traps, or someone who has never been in combat may freak out at the first sight of blood or death. | |
| | | Anrui暗涙 Admin
Posts : 96 Join date : 2011-10-29 Age : 30 Location : Somewhere...someplace
| Subject: Re: Specialties Revealed! 10th November 2011, 1:31 am | |
| Specialties:
Taijutsu- Your body is hardened through much training and well adept for close ranged physical combat. It is easier for you to learn taijutsu techniques and to train them. Your physical limits are also higher than others, however at the cost of other skills.
The Taijutsu related stats are now capped at 110. Taijutsu must be your highest stat and no other stat can be within 25 points of it. Ninjutsu is capped at 45 max. Genjutsu is capped at 30 max. Fuinjutsu is capped at 60. Puppetry is capped at 35. Summoning, Weaponry, and Kenjutsu are capped at 85.
Once one of the limits of the major stats are reached then you cannot increase the minor stats that factor into that any more.
For example, lets say your Ninjutsu stat has just reached its limit of 45 as a Taijutsu specialist, this means that you would not be able to increase any stat that factors into Ninjutsu anymore, so you will no longer be able to increase SEN, END, CTR, or Ninknw anymore.
So, once you reach your limit in say...kenjutsu, which has all three minor stats of Taijutsu in it...don't fear that you can no longer reach your Taijutsu potential as there is still Taiknw, which is a very important stat, knowing about how Taijutsu works, the mechanics of the body, and how to use your technique and skill to your advantage in combat!
This is currently simply a theory to help limit people from becoming absolute juggernauts with their stats through specialties, while keeping the core function of specialties.
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| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 13th November 2011, 7:00 pm | |
| Hmm i think you shall better link the specialities to Jutsu...ake it that some can only be learned when you specialize into osmething...
Like..Tsunades regeneration would require the speciality medic
Lees and Gais Lotus taijutsu style would be a speciality plus you would need to be a konoha nin
puppetry requires being a suna shinobi >>'
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| | | Anrui暗涙 Admin
Posts : 96 Join date : 2011-10-29 Age : 30 Location : Somewhere...someplace
| Subject: Re: Specialties Revealed! 13th November 2011, 7:09 pm | |
| - Hinotsuki wrote:
- Hmm i think you shall better link the specialities to Jutsu...ake it that some can only be learned when you specialize into osmething...
Like..Tsunades regeneration would require the speciality medic
Lees and Gais Lotus taijutsu style would be a speciality plus you would need to be a konoha nin
puppetry requires being a suna shinobi >>'
I don't think puppetry should require you to be a shinobi of Suna exactly, however for the time being, meaning at the beginning, you do have to be taught it there if you are to learn it. There may be some special hermits around the desert or something, who knows. But, you don't HAVE to be a shinobi of Suna after you have learned it, therefore, someone could...by principle go off to say, Kiri and teach people there...only if they are a master however, otherwise teaching is useless lol And yes, actually, almost all of some techniques will be specialty only, I think they should be the advanced ones to require you to specialize in it specifically to really learn the techniques...except summoning however. I think summoning should be in the group with Ninjutsu and Taijutsu, and Genjutsu, since many shinobi can at least summon at a basic level? | |
| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 13th November 2011, 7:14 pm | |
| Puppetry is a TRADEMARK JUTSU of Sunatherefore you will need to be a Suna nin to learn it,well at the creation of your character it is,in RP you will need to learn from a suna shinobi >>
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| | | Anrui暗涙 Admin
Posts : 96 Join date : 2011-10-29 Age : 30 Location : Somewhere...someplace
| Subject: Re: Specialties Revealed! 13th November 2011, 7:28 pm | |
| - Hinotsuki wrote:
- Puppetry is a TRADEMARK JUTSU of Sunatherefore you will need to be a Suna nin to learn it,well at the creation of your character it is,in RP you will need to learn from a suna shinobi >>
This is what I just said, but, a puppet master may teach to whomever they wish, unless the Kazekage forbids it. Also, if a puppet master defects, he may teach others of other villages to use it, puppetry is one of Suna's secrets in some way or another, just like Sand Ninjutsu (I think it may actually be a KG since only those of Gaara's lineage have been shown using it), however, secrets can be revealed. | |
| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 13th November 2011, 7:35 pm | |
| Well then your first reply was nonsense! I meant it like that lol!
XD And yeah Sand is Fuuton plus Doton = sand
>-> This makes it a KG
Only the mix of three is possible however...i kind of think that...the elementary KGs could be learned too,sure oyu would most likly never be able to create such a sand wave like Gaara,but..since oyu can mix three natures to make a KT,which is not like KG a bloodline....then i think that one ould create a weak copy within the RP...or a KG
However i think that this would require the speiality Ninjutsu...I mena it would be fair?
XD | |
| | | Anrui暗涙 Admin
Posts : 96 Join date : 2011-10-29 Age : 30 Location : Somewhere...someplace
| Subject: Re: Specialties Revealed! 13th November 2011, 7:41 pm | |
| Ah, something we forgot...to make KG/KT guidelines and whatnot. That would be for another topic I guess? | |
| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 13th November 2011, 7:53 pm | |
| AH yeah...i will explain every bit that is mentioned in the character sheet an explain it there but we should write guidlines about it nonetheless | |
| | | Anrui暗涙 Admin
Posts : 96 Join date : 2011-10-29 Age : 30 Location : Somewhere...someplace
| Subject: Re: Specialties Revealed! 23rd November 2011, 10:23 am | |
| Specialties are chosen once a character advances to Chuunin (Or C rank for missing nin) via rp. Characters newly created that are above chuunin may choose their specialty during character creation.
Ninjutsu Ninjutsu stats are easier to train. Ninjutsu cap- 110 Ninknw-110 Ninjutsu must be the character's highest major stat by at least 15 points.
NOTE: The above is evident for all other specialties, therefore, it will not need to be stated once again.
Effects on other stats: Taijutsu cap - 40 Medical - 65 Puppetry - 55 Genjutsu - 65 Weaponry - 70 Summoning - 65 Kenjutsu - 60 Fuinjutsu- 50
Taijutsu
Effects on other stats: Ninjutsu - 45 Medical - 55 Puppetry - 50 Genjutsu - 40 Weaponry - 80 Summoning - 60 Kenjutsu - 65 Fuinjutsu - 50
Medical
Effects on other stats: Taijutsu cap - 55 Ninjutsu - 65 Puppetry - 55 Genjutsu - 70 Weaponry - 60 Summoning - 65 Kenjutsu - 45 Fuinjutsu- 65
Puppetry
Effects on other stats: Taijutsu cap - 50 Ninjutsu - 55 Medical - 45 Genjutsu - 50 Weaponry - 65 Summoning - 75 Kenjutsu - 50 Fuinjutsu- 75
Genjutsu
Effects on other stats: Taijutsu cap - 40 Ninjutsu - 65 Medical - 70 Puppetry - 50 Weaponry - 55 Summoning - 60 Kenjutsu - 45 Fuinjutsu- 70
Weaponry
Effects on other stats: Taijutsu cap - 75 Ninjutsu - 65 Medical - 60 Puppetry - 65 Genjutsu - 55 Summoning - 60 Kenjutsu - 75 Fuinjutsu- 70
Summoning
Effects on other stats: Taijutsu cap - 65 Ninjutsu - 70 Medical - 50 Puppetry - 60 Genjutsu - 45 Weaponry - 65 Kenjutsu - 55 Fuinjutsu- 75
Kenjutsu
Effects on other stats: Taijutsu cap - 60 Ninjutsu - 65 Medical - 45 Puppetry - 55 Genjutsu - 60 Weaponry - 80 Summoning - 60 Fuinjutsu- 55
Fuinjutsu
Effects on other stats: Taijutsu cap - 55 Ninjutsu - 65 Medical - 55 Puppetry - 70 Genjutsu - 65 Weaponry - 70 Summoning - 75 Kenjutsu - 50
Balanced
All stat caps at 70.
Remember, these caps are for the major stats, however they do affect the minor stats as well, because once the cap of one of the major stats is reached, then all of the minor stats that govern that major stat can no longer increase, except the Knowledge of other major stats.
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| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 23rd November 2011, 11:33 am | |
| I am unable too understand this and dislike it at all. Like back then it will make no sense to me ,nor will it work. In my eyes this is too strit. If you cap the whole Ninjutsu stat with 110 points as well as the knw.
then you can NEVER use it to the full potentinal,why is it so?
Easy If you put all 110 points of NinKNW and then calculate the other needed points for Ninjutsu,then it will surely go above the cap of Ninjutsu 110.
I would say that you simply also use the other stats,the statt of the body.
Like strentgh and so on.
ALSO the cap for Balanced is kinda low.. | |
| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 23rd November 2011, 11:49 am | |
| But then..Balanced shouldn't be able to use S rank.
However..I think that you really should take a look on the Stats like Strentgh and so on..Some Jutsu might need extreme good control. other Strentgh. We need to make those also important ,thus the Speciality should influence them a wee bit
However the WHOLE ninjutsu Stat ..those seem kinda useles.s In fact we simply have them to see what stat is important for what kind of jutsu XD
I kinda start thinking that those are useless for RP itself at the moment. Also..restricting them..or capping them is kinda impossible.But we can cap the Stats used for the whole Ninjutsu or Medic Statt ,byy doing so we do create some sort of difference and limit.
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| | | Hoshua"TheForever"Hoo
Posts : 28 Join date : 2011-11-08 Age : 32 Location : The last place you will ever look.
| Subject: Re: Specialties Revealed! 23rd November 2011, 12:02 pm | |
| Im not sure that that would help though, since we have focused directly on stats it brings this to more of a I need to make this unstoppable fighter then to rp really, The stats should be simple and elusive just barely guiding if you want more RP going on. Just Saying. | |
| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 23rd November 2011, 12:08 pm | |
| Hosh,the stats are not saying one is directly better at Ninjutsu just cause a large nnumber stand there. In fact the stats say if you can learn the jutsu or not.They are more important for learning jutsus. Also you need to rp to even EARN points.
Also i think the Jutsu Stats themsekves are kinda misleading..they could lead to the all known SL-Syndrom. While the other stats are perfect for requirements | |
| | | Hoshua"TheForever"Hoo
Posts : 28 Join date : 2011-11-08 Age : 32 Location : The last place you will ever look.
| Subject: Re: Specialties Revealed! 23rd November 2011, 12:18 pm | |
| im not sure if im following correctly or running blind down a dark tunnel oh well. So you have to have X stat to learn this then you have to have Y amount of RP training for the technique wanting to be learned?
But then what about Q the Sensai Variable after all the pirvy sage taught the fox demon child that on S rank jutsu in like what, a week? Though the ninja that copied over a thousand jutsu taught the Avenger his S rank Jutsu with in a month and had him learning the high speed tai techniques.
So if X is stat is Y equals word count, then is Q a boost to X or a divisor for Y? | |
| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 23rd November 2011, 12:26 pm | |
| I HATE MATH.Thus i lost track as soon you tried to make varibales..
However To train a jutsu you will need to rp properly,it will not go by word count. I would say we make sessions. However this training thing is not planned through as of yet. But it doens't matter what kind of SENSEI you have .It is up to you,with a sensei it is easier to learn and with specialit even easier..if you have both it will be like half a time,means less rp sessions to learn a jutsu while a person all alone will need onger to learn one and the same jutsu. S rank will take longer to learn then E rnak jutsu. But then it does also ..depend on the Rank.
A genin would take forever to learn a high ranked Jutsu. And lets ignore the fact that Naruto learned a B RANK JUTSU within HOURS,while Sasuke,A GENIUS had to practice weeks to learn a C rank jutsu..sure he was younger..but...>>' STILL..Naruto was deemed an idiot XD kid sasuke and idiot naruto would be on the same level XD
do not compare Forum and Anime. | |
| | | Hoshua"TheForever"Hoo
Posts : 28 Join date : 2011-11-08 Age : 32 Location : The last place you will ever look.
| Subject: Re: Specialties Revealed! 23rd November 2011, 12:33 pm | |
| i was not compairing forum to anime I was comparing forum to MANGA!!!! the difference is there somewhere also whats a session? | |
| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 23rd November 2011, 12:37 pm | |
| Session...>>' A Trainings-session would be like an hour of training,you will not learn a jutsu within one session.
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| | | Hoshua"TheForever"Hoo
Posts : 28 Join date : 2011-11-08 Age : 32 Location : The last place you will ever look.
| Subject: Re: Specialties Revealed! 23rd November 2011, 12:57 pm | |
| so we have too type for an hour? | |
| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 23rd November 2011, 1:24 pm | |
| Let's say..you would need to type 6 stories for S rnak or so..
Training days..or hour..more like days
we still need to work that out | |
| | | Anrui暗涙 Admin
Posts : 96 Join date : 2011-10-29 Age : 30 Location : Somewhere...someplace
| Subject: Re: Specialties Revealed! 23rd November 2011, 7:27 pm | |
| I agree with you to a degree Hino....but, I am not sure how to incorporate what you want exactly.
And yes, the balanced should not be able to use the higher ranked jutsu, therefore I limited it to 70 for all.
Yes, the training will not be based on word count like other rp forums, because just typing for a certain amount is no fun, when I see 'type 10,000 words to learn S rank' or whatever, this, as a player discourages me heavily, because I am not sure if I can even type that much rp on a single training session, how would all of that be typed and still be coherent, legit rp? Thus it is a bit...well stupid. If I can't type like 10,000 words in one of my short stories (think, a novel is a minimum of 20,000 words I believe) I am sure not going to type 10,000 on training one single technique.
We'll figure something out. | |
| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 30th November 2011, 6:49 am | |
| did i ever metion that i hate math,or...systems..or numbers..If not...I HATE MATH;NUMBERS AND TO CREATE SYSTEMS!
Ah i am fine again..btw i failed at making a system..however...i did not completly fial..it is jsut that the balanced ninja has to sent much more points lol...yet i am satisfied with that,as balanced doesn't mean one has any advantage,more like disadvantage. I think it is good like this XD
Taijutsu: STR -65 END -55 DEX -35 SEN -35 PHE -65 CTR -45 TAIKNW -95 GENKNW -30 NINKNW -30 WEAKNW -65 MEDICKNW -15 PUPPETKNW -45 FUINKNW -15 KENKNW -65 SUMKNW -30
to the body stats..only those important for Taijutsu.The three msot important,go over the limit of 50,for that the other three are lowerd. I couldn't use the same logic for the KNW-Stats,as the rank points differ to far xD Thus i was looking a bit and then decided that Taijutsu can up to S rnak and all related to Tai up to A-B.The rest is about C and D..maybe i should make one E but i don't feel like it. As the speciality shows the limits one can archieve,so E is kinda mean. | |
| | | Anrui暗涙 Admin
Posts : 96 Join date : 2011-10-29 Age : 30 Location : Somewhere...someplace
| Subject: Re: Specialties Revealed! 30th November 2011, 7:50 am | |
| I congratulate you on your work, good job...now to test it!
First to calculate the chakra and stamina for a fully leveled taijutsu specialist.
CHA: 2SEN+ PHE, (2*35) + 65 = 135 STA: 2END + PHE, (2*55) + 65 = 175
This looks alright to me actually so far.
Now for the major stats:
Taijutsu: (65+55+65)/3 = 62 +95 = 157 Genjutsu 45+1/2(55)+ 1/2(35) = 90 /2= 45 +30 = 75 Ninjutsu 35+ 1/2(55)+ 1/2(45)= 85/2 = 42 +30= 72 Weaponry 35+65+65= 165/3= 55 + 65 = 120
advanced stats Medical 35+45+55 = 135/3 = 45 + 15 = 60 Fuinjutsu 35+35+45 = 115/3 = 38 + 15 = 53 KenJutsu 65+55+55+45=220/4= 55 + 65 = 120 Puppets 35+55+45= 135/3 = 45 + 45 = 90 Summoning 35 + 35+55 = 125/3 = 42 + 30 = 72
These look pretty good to me, accurately showing the strengths and weakness of your system, I like it.
Great work ^^
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| | | Hoshua"TheForever"Hoo
Posts : 28 Join date : 2011-11-08 Age : 32 Location : The last place you will ever look.
| Subject: Re: Specialties Revealed! 30th November 2011, 4:18 pm | |
| Would it be posible to branch the taijutsu forms? One focusing on Pure Power thus Strength and the other Rapid Repetition or speed? After all even in the real world and naruto's there is heavy hitting Tai like Mui tai then there is speed like wing chung. just a reverse on the Dexterity and Strength stats. we could also have a balanced taijutsu were max of either of these stats are 50. | |
| | | Hinotsuki Admin
Posts : 92 Join date : 2011-10-29 Location : DOUBLE RAINBOW
| Subject: Re: Specialties Revealed! 30th November 2011, 4:22 pm | |
| I am against it,in the end it is UP TO YOU what you level and what not. We will work on the maximum ammount of points you can get. I want some rp skill thus don't really want fully leveld characters. ALSO the stats are just numbers in the end it is you who rps,right? sure on the paper you are faster,but what if your enemy is just more skilled in hiding and uses the surroundings to his advantage,thus appear faster?
Stats are only important when it comes to the Jutsu,some will require more speed then others,some more strentgh or Endurance. So in the end the techniques will vary. A hyuuga tech will be in need of control ,while Lees techs would need speed and strentgh.
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