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Basic RP rules
~Raw Jutsus!~ Empty10th January 2012, 10:25 pm by Anrui暗涙
Basic RP rules

During roleplay it is important to exercise etiquette and respect for your fellow roleplayers roleplaying as well as patience. However there are certain guidelines in place that ensure that everything is fun but most importantly fair as fair play breeds fun when it comes to RP as well as easy.
God-modding, metagaming, auto-hitting and character control are not allowed and can be …

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Basic Forum Rules
~Raw Jutsus!~ Empty16th November 2011, 1:02 am by Anrui暗涙
Please follow these basic rules as they will be enforced, some loosely some strictly.

1. Posts are to be made in the relevant forum. Users are asked to read the forum descriptions before posting. Users consistently posting to the wrong forum may be given a warning

2. Members should post in a way that is respectful of other users. Flaming or abusing users in any way will not be tolerated and …

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Hoshua"TheForever"Hoo

Hoshua


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PostSubject: ~Raw Jutsus!~   ~Raw Jutsus!~ Empty9th November 2011, 7:57 pm

As the heading says this is a raw jutsu list so feel free to nit pick and toss out what ever you like.
Katon

E/D Rank Jutsu


Katon: Moesashi [Flame Release: Embers]
Rank: D
Requirements: 19 Ninknw
Description: The user will first do handseals, and then they can spit small embers at their opponent. Unlike Fire Spit, these embers are physical and can harm an opponent beyond the fire contact.

C Rank Jutsu



Katon: Boukaheki no Jutsu [Fire Release: Fire Wall Technique]
Rank: C
Requirements: 29 ninknw
Description: By performing a few seals, the user can exhale a steady stream of fire creating a wall in front of them and partially surrounding them. It's capable of evaporating water and low level Suiton jutsu, and used as a great defense against physical strikes.

Katon: Goukakyuu no Jutsu [Fire Release: Powerful Fireball Technique]
Rank: C
Requirements: 25 ninknw
Description: After using handseals, the user must first gather chakra into his hand and mouth. The mouth then shoots out fire and one hand is placed just out of the lips to control it into one intensely hot fireball. This attack is similar to a huge devastating flamethrower.

Katon: Haisekishou [Fire Release: Burning Ash Accumulation]
Rank: C
Requirements: 27 ninknw
Description: After forming the needed handseals, the user will expel an ash from their mouth. This large cloud begins to envelope their foe.

Katon: Housenka no Jutsu [Fire Release: Mythical Fire Flower Technique]
Rank: C
Requirements: 35 ninknw
Description: This Katon ninjutsu is a very flexible technique. Housenka begins with creating many small fireballs from the user's mouth, and shooting them at a single or multiple opponents in one strike. These projectiles either can be shot either fast in the same direction, or slow in a rotating formation. Basically, the ninja controls everything, from the strength, and path of the fireballs (Relatively), to the speed they travel towards the target.

Katon: Kasumi Enbu no Jutsu [Fire Release: Mist waltz Technique]
Rank: C
Requirements: None.
Description: The user blows out a great amount of burnable gas. Once it comes in contact with any form of combustion force (from fire to small sparks), the gas ignites and literally creates a sea of fire.

Katon Waiya [Fire Release Wire]
Rank: C
Requirements: 25 ninknw
Description: The user sends a small stream of fire along a length of cord or other similar object. This does not require the user of handseals.

B Rank Jutsu

Katon: Hibashiri [Flame Release: Running Fire]
Rank: B
Requirements: 42 ninknw
Description: Having finished the required handseals, the user directs his chakra with a kick. As a result, a wheel of fire is created and darts across the terrain towards the opponent at great speed.

Shishienjin [Four Violet Flames Battle Encampment]
Rank: B
Requirements: Four Users. 45 ninknw total?
Description: This jutsu creates a box-like barrier around an area defined by the four users of it. Anything that touches with barrier will burst into purple flame. As long as the users of the jutsu remain active and unharmed, this barrier can never be broken.

A Rank Jutsu

Katon: Karyuu Endan [Flame Release: Fire Wall Attack]
Rank: A
Requirements: 64 ninknw
Description: A Katon ninjutsu technique where the ninja inhales deeply, drawing in a full chest of air. They then exhale, producing a very wide stream of flames that approach their target as a huge wall. This technique however uses an extremely large amount of the user's chakra and cannot be used frequently.

Katon: Ryuuka no Jutsu [Fire Release: Dragon Fire Technique]
Rank: A
Requirements: 61 ninknw
Description: This Katon ninjutsu is believed to be the one of the strongest jutsu of the Katon series. This ninjutsu however requires a lot of chakra, concentration, and preparation time. A few diverse hand seals are done, and after gathering all the chakra in his mouth, the ninja will create so much flame that a red-hot fire will light up around them. All that chakra is then converted into fire inside the ninja's mouth, and it is all ejected at once, creating an extremely long blaze of fire, going directly to the opponent. This technique is straight, fast, and strong. It is most likely to be used after the enemy has been immobilized, because with such large amounts of chakra being used, most users simply cannot afford to waste it all by missing.

Onohidama [Massive Fireball]
Rank: A
Requirements: 72 ninknw
Description: The user completes the needed handseals before holding their hands in front of them. A fireball will form between their hands, growing rapidly larger. They can then hurl it outward, at which point it will rapidly expand to its full size, which is roughly 40 feet (12 meters) in diameter. This fire burns very hot and disperses violently upon impact.

S Rank Jutsu
None


Suiton

E/D Rank Jutsu
none

C Rank Jutsu

Kirigakure no Jutsu [Hidden Mist Technique]
Rank: C
Requirements: None.
Description: A ninjutsu technique that covers the area surrounding the user completely in mist. Once used, there's practically no visibility within the area of this jutsu for both the user and their enemy. This is a perfect situation for someone who trains in the art of silent killing.

Kiri Shunshin no Jutsu [Mist Body Flicker Technique]
Rank: C
Description: The user will be able to disappear from their previous position in a cloud of mist and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Note: Small aesthetic variations to this jutsu can be made without any custom applications, so long as the variations have no effect on battle.

Mizu Bunshin no Jutsu [Water Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a splash of water.

Mizu Shunshin no Jutsu [Water Body Flicker Technique]
Rank: C
Requirements: None.
Description: The user will be able to disappear from their previous position with a splash of water and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either.
Note: Small aesthetic variations to this jutsu can be made without any custom applications, so long as the variations have no effect on battle.

Suiton: Mizurappa [Water Release: Violent Water Wave]
Rank: C
Requirements: None.
Description: After forming the needed handseals, the user will expel a strong jet of water from their mouth at their opponent.

Suiton: Suisou [Water Release: Water Camouflage]
Rank: C
Requirements: Water Source.
Description: The user performs a short string of handseals then stands still in a pool of water for a few moments. He then sinks into it turning completely into water. The user loses mobility but can still see and sense his surroundings. This makes for a good surveillance or ambush technique.

Suiton: Teppoudama [Water Release: Bullet]
Rank: C
Requirements: None.
Description: After forming the necessary hand seals, the user manifests a large amount of water in his mouth which he can then spit at his opponent as a large fast spherical projectile.

B Rank Jutsu

Suiton: Mizu Kabe [Water Release: Water Wall]
Rank: B
Requirements: None.
Description: This jutsu gives the user the ability to create a defensive wall of water through doing a string of hand seals. The wall may be blown out as jet of water from the user's mouth that forms into a barricade or even gush out of the ground. However, it's more usual to use a source of water to make this technique less draining.

Suiton: Suigadan [Water Release: Water Fang Bullet]
Rank: B
Requirements: None.
Description: By doing a string of handseals, that user will use this jutsu to cause a nearby body of water to form many spinning drills around the target. The water seems to cause small vortexes that then erupt into these spinning fangs and assault the target.

Suiton: Suirou no Jutsu [Water Release: Water Prison Technique]
Rank: B
Requirements: None.
Description: A Ninjutsu technique that controls the density of water, creating a heavy area of water that becomes a bubble-like prison that is inescapable so long as the user maintains their concentration as well as physical contact with the prison..

A Rank Jutsu


Suiton: Suiryuudan no Jutsu [Water Release: Water Dragon Blast Technique]
Rank: A
Requirement: Available Source of Water.
Description: A Suiton ninjutsu technique using water as its base. The ninja manipulates the water around them into the shape of a large dragon that attacks their opponent as a torrential blast.

S Rank Jutsu

None



Last edited by Hoshua"TheForever"Hoo on 9th November 2011, 9:47 pm; edited 1 time in total
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Hoshua"TheForever"Hoo

Hoshua


Posts : 28
Join date : 2011-11-08
Age : 32
Location : The last place you will ever look.

~Raw Jutsus!~ Empty
PostSubject: Re: ~Raw Jutsus!~   ~Raw Jutsus!~ Empty9th November 2011, 8:12 pm

Doton

E/D Rank Jutsu

Doton: Shinjuu Zanshu no Jutsu [Earth Release: Inner Decapitation Skill]
Rank: D
Requirements: None.
Description: A Doton (earth element) ninjutsu normally used to catch the target by surprise. After performing a series of hand seals and raising his chakra, the user burrows underground using his chakra. After the ninja feels he is below his opponent, he raises his hand and grabs his opponent's feet, then buries them underground, leaving only the target's head above the surface. This leaves the head open for attack. This jutsu does not let the user move around underground.

Doton: Tsunagakure no Jutsu [Earth Release: Hidden Rope Technique]
Rank: E
Requirements: Rope, wires… etc.
Description: This jutsu allows the user to hide a rope under a short layer of earth, making it totally invisible to those passing by. It is great for disguising traps. This technique does not require hand seals.

C Rank Jutsu

Doton: Dochu Eigyo no Jutsu [Earth Release: Underground Fish Projection Technique]
Rank: C
Requirements: None.
Description: Using this jutsu, the user hides underground. Once inside the earth, the user gets a range of movement equivalent to a circle with a radius of 6 feet. The user cannot burrow to deeper than a few inches more than his own height, meaning that too much movement can indicate his presence to someone on the surface. The user can move to rise to the surface and go down to hide again. This technique does not give the user the ability to sense what is going on above ground. This technique does not require hand seals.

Doton: Doruki Gaeshi [Earth Release: Earth-Land Deflection]
Rank: C
Requirements: None.
Description: A Doton (earth element) ninjutsu technique where the ninja digs into the ground beneath them and tears up a solid wall of dirt and rock. The shield of earth is held together by the ninja's chakra and is meant to take the driving force of a physical attack.

Doton: Yurasu Kobushi [Earth Release: Rock Fist]
Rank: C
Requirements: None.
Description: After the needed handseals, the user's hands become as hard as rock.

B Rank Jutsu

Doton: Doryu Taiga [Earth Release: Earth Flowing River]
Rank: B
Requirements: None.
Description: The user performs a technique that forms a rapid river of mud on the ground beneath the opponent.

A Rank Jutsu

Doton: Doryuudan no Jutsu [Earth Release: Earth Dragon Missile]
Rank: A
Requirements: Doton: Doryu Taiga [Earth Release: Earth Flowing River].
Description: A Doton (earth element) ninjutsu technique, used in conjunction with Doton: Doryu Taiga [Earth Release: Earth Flowing River], where the user creates a likeness of a dragon's head out of earth that launches mud balls from its mouth onto the opponent.

Nameoryuu no Jutsu [Earth Dragon Technique]
Rank: A
Requirements: None.
Description: The user initiates with a long sequence of handseals. Afterward, a vortex of mud appears near the user within the ground, and from that port-like gap emerges a grayish brown dragon made of very solid rocks. The dragon assaults the target with force enough to rupture the ground in a large area around where it struck, causing any buildings, trees, of parts of mountains/hills nearby to crumble. It consumes a large amount of chakra in exchange for the high degree of destructive power.

S Rank Jutsu

None

Raiton

E/D Rank Jutsu

C Rank Jutsu

Kaminari Bunshin no Jutsu [Lightning Clone Technique]
Rank: C
Requirements: None.
Description: This is a Ninjutsu technique that utilizes lightning to create a Bunshin clone. Unlike a normal Bunshin, the Kaminari Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out attacks on its target. Also, elemental clones can think, but only on the rudimentary level, and the concentration for their jutsu needs to be maintained by the user. When this clone disperses, it reverts into a spark of electricity.

Raiton: Hagane no Tsubasa[Lightning Release: Wings of Steel]
Rank: C
Requirements: None
Description: The user performs the needed handseals to cause a rock-slide by sending a wave of electric energy upwards a cliff.

B Rank Jutsu

Raiton: Raizou Ikazuchi wo Utte [Lightning Release: Thunderbolt Strike]
Rank: B
Requirements: Raiton-tuned weapon.
Description: Using their weapon, the user creates several thunderbolts that cut through the ground.

Raivu Waiya- [Live Wire]
Rank: B
Requirements: None.
Description: The user sends a visible line of electricity that travels along the ground from the user to an opponent, controlled by the user at a considerable speed. This gush if electricity can only travel to as far as 10 meters.

Zenshinfuzui [Total Paralysis]
Rank: B
Requirements: None.
Description: Total paralysis is where you focus enough electrical current into the central nervous system of the target's body that it makes a complete nerve shutdown, making the target limp as a rag doll. However since this requires an exact jolt and exact location it means the user has a much smaller target to aim for, and must be very close. So, in other words, using this on a person requires that the user make a connection with their hand and the top or backside of the target’s head.

A Rank Jutsu

Raiton: Rairyu no Tatsumaki [Lightning Release: Lightning Dragon Tornado]
Rank: A
Requirements:None
Description: The user performs the needed handseals, gathering electricity onto one spot, the user spins around very quickly, forming it into the likeness into a head of a dragon. Once lightning is drawn upon his body, a spinning current will occur affecting anyone or anything in the area, temporarily trapping them in a spiral-like vortex and causing great damage. This is a very destructive jutsu.

S Rank Jutsu

None




Last edited by Hoshua"TheForever"Hoo on 9th November 2011, 9:57 pm; edited 1 time in total
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Hoshua"TheForever"Hoo

Hoshua


Posts : 28
Join date : 2011-11-08
Age : 32
Location : The last place you will ever look.

~Raw Jutsus!~ Empty
PostSubject: Re: ~Raw Jutsus!~   ~Raw Jutsus!~ Empty9th November 2011, 8:38 pm

Fuuton

E/D Rank Jutsu

C Rank Jutsu

Fuuton: Daikamaitachi no Jutsu [Wind Release: Great Cutting Whirlwind Technique]
Rank: C
Requirements: Fuuton affinity weapon.
Description: A Jutsu that, using a Fuuton affinity weapon such as giant fan, creates huge gusts of wind mixed with chakra capable of cutting the target apart. This whirlwind is powerful enough to repel and destroy multiple types of throwing weapons and can even reflect sound waves right back at their original source. This jutsu does not require the use of handseals, but does require an exaggerated swing of the fuuton-tuned weapon.

Fuuton: Renkuudan [Wind Release: Drilling Air Projectile]
Rank: C
Requirements: None.
Description: The user inhales a large amount of air into his chest and then slams his fist into his chest to expel it. To strengthen the attack, the user will imbue chakra into the air. When expelled, it forms concussive spherical projectiles capable of inflicting large damage.

Fuuton: Taifuu Kougeki [Wind Release: Typhoon Attack]
Rank: C
Requirements: None.
Description: The user attacks with wind, generating it by a simple spiral movement or by a fan, causing a small tornado that appears to emit from the user (a horizontal tornado of wind). At a close range, this attack can blow an enemy away spinning.

B Rank Jutsu

Fuuton: Daitoppa [Wind Release: Grand Blast]
Rank: B
Requirements: None.
Description: The user sends out a powerful explosion of wind, which can easily level almost an entire area as well as reflect sound based attacks directly back to their source. A variation of the technique involves a smaller blast of wind which gets ignited with flame, making it stronger and more damaging to the target.

Fuuton: Kyoufuu no Chisou [Wind Release: Wind Layer]
Rank: B
Requirements: Any kind of metal-made weapons.
Description: The weapon of the user attracts wind, giving it a wind layer. This layer of wind makes the weapon much sharper, as becomes rapidly evident by the fact that it can even leave cuts on weapons that are labeled indestructible or unbreakable. This technique does not require hand seals.

Fuuton: Meimei Fuuyaiba no Jutsu [Wind Release: Invisible Wind Blade Technique]
Rank: B
Requirements: Any kind of metal-made weapons.
Description: This wind technique can only be used with a form of weapon. Touching one hand to the weapon in use, it becomes infused with the power of the wind for a matter of minutes. Upon direct contact there is no difference but with every swing, stab or slice the actual attack range is 1 foot more then that of the weapons made of wind which can cut through stone and some weak metals. This technique does not require hand seals.

Fuuton: Tsume no Oni [Wind Release: Demon Claw
Rank: B
Requirements:
Description: The user gathers chakra to the tips of his or her fingers and slashes. Four very sharp blades of Fuuton chakra capable of cutting stone are launched forward.

A Rank Jutsu

Fuuton: Kaze no Yaiba [Wind Release: Wind Blade]
Rank: A
Requirements: None.
Description: A ninjutsu technique where the ninja creates a whirlwind blade around their arm with chakra. The blade slices through almost anything and cannot be easily blocked, as it is said that "nothing can stop a blade of wind." This would mean that even weapon labeled as indestructible or unbreakable would easily be sliced through by this move. This technique does not require hand seals, but it takes a moment for the blade to form.



Normal

E/D Rank Jutsu

Bunshin no Jutsu [Clone Technique]
Rank: E (Basic)
Requirements: None.
Description: This technique must be mastered by any ninja who has graduated from the shinobi academy. It's the most basic technique a Genin must know, since it can be a real lifesaver. This ninjutsu creates a simple illusion clone identical to the caster. The clone however has no physical properties and will disperse the moment it is touched.

Henge no Jutsu [Transformation Technique]
Rank: E (Basic)
Requirements: None.
Description: Henge is the basic skill a ninja must know to become a Genin. It's mostly used as a decoy, to confuse the opponent by transforming into somebody that's an ally with the enemy, and then attack from the back when he's not expecting it. This technique can easily be combined with other jutsu for a more powerful effect, such as with Kage Bunshin no Jutsu [Shadow Clone Technique].

Ikimono Benkou [Animal Speech]
Rank: E
Requirements: None.
Description: This allows the user to learn the speech of a specific type of species or species (cat, dog, bird, bug, etc) deviating from the user. Meaning, that this jutsu is needed to speak to any species of animal/insect/reptile, that is different from the user. This is commonly used for pets to better to communicate.

Kakuremino no Jutsu [Self Hiding Technique]
Rank: E
Requirements: None.
Description: Either prior to or right after the use of this jutsu, the user hides themselves, often by means of hiding behind a cloak, in a bush, or such. Afterward, they used their chakra to make them camouflage better with their environment. If the user is not hidden well, this has no effect, however, it can make a user that is well hidden, or beneath a cloak that is very close in appearance to their surroundings become completely invisible.

Kawarimi no Jutsu [Body Switch Technique]
Rank: E (Basic)
Requirements: None.
Description: Kawarimi is a widely used and very famous skill among shinobi. The user taps into their chakra and exchanges places with an object of similar weight and size. This is clearly an evasion technique used to dodge attacks; however it can be linked with other jutsu or attacks to create massive damage if done properly.

Nawanuke no Jutsu [Rope Untying Skill]
Rank: E (Basic)
Requirements: None.
Description: This jutsu gives you the ability to easily free yourself from a rope or any other object made from something similar to a rope. This jutsu works merely by inserting chakra into the rope, and requires no hand seals.

Chakra Kami Nawa [Chakra Hair Rope]
Rank: D
Requirements: A Lot Of Hair.
Description: A Ninjutsu technique requiring quite a lot of hair to be scattered around the opponent's feet, under the guise of the ninja snapping mentally. Showing no apparent danger, the opponent should not suspect the hair as a weapon. But placing their hands on the path of hair in front of them, the ninja using this technique can make a powerful rope of hair by channeling their chakra through it, limiting the opponent's movement to simply pivoting in place. This sets them up for a more devastating attack, like the Shintenshin no Jutsu [Art of the Valentine].

Hakken no Jutsu [Detection Technique]
Rank: D
Requirements: None.
Description: The user pumps chakra into his nose to significantly increase his smelling capabilities.

Harigane Gappei [Meld Wire/Wire Fusion]
Rank: D
Requirements: Wire
Description: This allows the user to turn a loop of wire into one solid piece, trapping an individual such that Nawanuke no Jutsu cannot help them escape. This ability doesn't require handseals.

Kami no Kakuchou [Hair Extension Technique]
Rank: D
Requirements: None.
Description: The ninja performs several handseals to activate this jutsu. Once the jutsu is activated, the user’s hair extends to their ankles. The hair takes a few seconds to grow but may take longer depending on the initial length of hair. The jutsu requires no chakra past the initial forming of the technique, and once the hair has grown, the only way to shorten it is to manually cut it.

Karuto no Tayori [Information Cards]
Rank: D
Requirements: Deck of Cards.
Description: This is a one-of-a-kind ninjutsu technique where the ninja takes simple, black deck cards and embeds information on them with chakra. The information could be about anything from shinobi countries to shinobi themselves. Once the information is embedded in the card, it turns blank, only to become visible again when the ninja reveals it with their chakra. This ability does not require hand seals.

Kugutsu Henge [Puppet Transform]
Rank: D
Requirements: None.
Description: This is a jutsu that is designed to be implemented with Kugutsu no Jutsu [Puppetry Technique] - by activating this jutsu the user alters the chakra strings attached to their puppets so that they can alter the appearance of the puppet as per the Henge jutsu rules.


Mushiyose no Jutsu [Bug Gathering Technique]
Rank: D
Requirements: Ikimono Benkou [Animal Speech] - bugs
Description: After forming the needed handseals, the user will place their hand to a surface and extend a web-like chakra lure to insects of a certain species in the surrounding area to their location. Running this web over the area will cause any nearby bugs to walk unto or fly over the chakra web; following it back to it's source.

Souharigane no Jutsu [Wire Manipulation Technique]
Rank: D
Requirements: Wire.
Description: By injecting chakra into the wire, the user is able to manipulate the wires actions much like a puppet and can control it’s movements to an incredible extent. This ability does not require handseals.

C Rank Jutsu

Gijyuu Ninpou: Shikyaku no Jutsu [Beast Mimicry Ninja Art: Four Legs Technique]
Rank: C
Requirements: None.
Description: After doing a few handseals, this technique gives some increase of strength and speed to the user, as well as lengthening their nails into claws. Travel in this mode is somewhat alike to a dog's fast run.

Ikimono Baika no Jutsu [Animal Multi-size Technique]
Rank: C
Requirements: None.
Description: After completing a set of handseals the user can manipulate the size of their pet to 10x its original size. Once the pet is hit, it restores to its original size. The weight of the animal is still the same; just a bigger version of it.

Kawara Shuriken [Roof Tile Shuriken]
Rank: C
Requirements: Nearby Roof Tiles.
Description: This technique requires chakra to pressurize nearby tiles in an area. The tiles are then levitated and hurled over towards the opponent, spinning at fast speeds similar to shuriken.

Ketsugou, Bunkatsu [Union, Division]
Rank: C
Requirements: A minimum of 5 Kunai, Shuriken or Senbon.
Description: The user will perform a single handseal. His hands then will be ready to emit chakra. Holding the 5 weapons, they will be coated with a thin layer of his chakra. The user will then lunch his 5 projectiles simultaneously. Midair, he will shout "Union"/"Ketsugou" as he forms a different seal. The weapons will then cluster, 2 in the center spinning vertically around each other, the rest will then orbit the core weapons in the different direction. Chakra will then glow forming a faint tail of light to the whole cluster. As the projectiles approach the enemy, the user will shout "Division"/"Bunkatsu" as he collects his fingers into a final handseal. The weapons will then react by disassembling and shooting in different directions ahead. All to reduce the opponent's chance of dodge the attack.

Kinobori [Tree Climbing]
Rank: C (Basic)
Requirements: Learned From A Genin Sensei // Chuunin basic
Description: The user concentrates onto the soles of their feet and coats them with a layer of chakra. Once this is done, the user will then be able to walk up any tree like they are walking up a regular foot path.

Kugutsu no Jutsu [Puppet Technique]
Rank: C
Requirements: Approved Puppet.
Description: A Ninjutsu technique where a puppet master controls a karasu, or puppet, with threads of chakra from their fingertips. The puppets often have a number of weaponry on them, and are generally quite complex in design, with more complex designs being more powerful. However, the jutsu takes up quite a bit of concentration, and even when fully mastered, the concentration can only be cut in half. As a result, when the user is controlling multiple puppets of average complexity, it is common for them to not be aware of their surroundings, as well as find this jutsu to be mentally exhausting. It is also not possible to use jutsu while this jutsu is active, other than those that have to do with manipulation of puppets.

This jutsu does not require handseals, but remember it takes time to apply the strings

Kugutsu: Giningyou Gekijou [Puppet Technique: False Puppet Theater]
Rank: C
Requirements: Approved Puppet, Kugutsu no Jutsu [Puppetry Technique].
Description: After the user completes a set of hand seals, his puppets splits into multiple parts(if possible) and point at the enemy. And directs the pieces at the opponent.

Kyoumeisen [Vibrating Sound Drill]
Rank: C
Requirements: Sound Creating Weapon.
Description: A Ninjutsu technique where the ninja uses sound waves above one hundred and fifty megahertz to disorient an opponent by attacking their inner ear, causing violent dizziness and sometimes nausea. In some cases, damage to the eardrum can occur, creating a long-lasting advantage in battle. The attacking ninja takes a swing at their opponent intending to be dodged. Once the sound weapon is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the inner ear of their opponent. This ability does not require hand seals.

Mushi Bunshin no Jutsu [Insect Clone Technique]
Rank: C
Requirements: Approved insect pets.
Description: Using the insects as a base for this jutsu, the user creates a replica of himself with physical properties which allows for the clone to actually interact with its environment. The power of the Mushi Bunshin is 1/4 of the power of the user. This includes the weapons, power, speed, endurance and etc. One hit will destroy the bunshin, causing it to revert back to its original bug form.

Mushi Shunshin no Jutsu [Bug Flicker Technique]
Rank: C
Requirements: None.
Description: The user will be able to disappear from their previous position with insects surrounding the ninja and reappear elsewhere. The distance they reappear to depends on the amount of chakra they choose to use, though they must travel more than 2 miles and know exactly where they are going. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either. Also, the user is merely traveling quickly, not teleporting, so it can't be used to escape when they are tied up or locked up.
Note: Small aesthetic variations to this jutsu can be made without any custom applications, so long as the variations have no effect on battle.

Shintenshin no Jutsu [Art of the Valentine]
Rank: C
Requirement: None.
Description: A jutsu that allows the user to enter a target's mind, taking control of their body and senses. Known normally as a spying Jutsu, it can also be used in battle although with many drawbacks. The user's spirit travels not as quickly though, making it somewhat easy to dodge. If the spirit does happen to miss, the user's body will be left as an empty vessel for a few minutes, hence, leaving it wide open to an attack. There's no guarantee that, even if the technique does work, it can last for more than two to three minutes. When the user is inside of the target's body, any damage that is inflicted on the target will also be caused upon on their original body, therefore, if the target dies, so shall the user.

Shunshin no Jutsu [Body Flicker Technique]
Rank: C
Requirements: None.
Description: Through one handseal, the user will be able to disappear from their previous position and reappear elsewhere. The distance they reappear to depend on the amount of chakra they choose to use, though they must travel more than 2 miles, and know exactly where they are going. This jutsu is only to be used outside of a battle, or to leave a thread entirely. This jutsu is only to be used outside of a battle, meaning you can't start a battle with it either. Also, the user is merely traveling quickly, not teleporting, so it can't be used to escape when they are tied up or locked up.
Note: Small aesthetic variations to this jutsu can be made without any custom applications, so long as the variations have no effect on battle.

Soushuuha [Manipulate Advancing Blades]
Rank: C
Requirements: Kugutsu no Jutsu [Puppetry Technique].
Description: This technique allows the user to hover multiple kunai in the air while he approaches a target. The technique allows a ninja to unleash a torrent of kunai much more quickly than if each was thrown individually, as well as from different angles. This jutsu works to control and manipulate blades with chakra in a manner similar to the Puppet Technique. This ability does not require hand seals.

Suimen Hokou no Gyou [Art of Water Walking]
Rank: C (Basic)
Requirements: Learned From Sensei // Chuunin Basic // Kinobori no Jutsu.
Description: The user focuses their chakra to the soles of their feet and step onto the water. From the surface of the liquid, they would then need to be able to measure the amount of chakra it would take to support their weight along the surface of the water without sinking. Once this is mastered, the user would be able to easily walk on water.

Zangyako no Barado [Ballad of Brutality]
Rank: C
Requirements: An Instrument
Description: The user plays a tune, causing any number of targets of their choice to gain enhanced strength for the duration.
Duration: 3 Posts

Maruhanabachi no Hiko [Flight of the Bumblebee]
Rank: C
Requirements: An Instrument
Description: The user plays a tune, causing any number of targets to gain enhanced speed for the duration.
Duration: 3 posts

Zankuha [Decapitating Air Wave]
Rank: C
Requirements: A tube implanted in atleast one arm.
Description: A Ninjutsu technique where the ninja controls air pressure and supersonic sound waves through tubes implanted in their arms, creating large and powerful blasts from their hands, strong enough to distort earth and destroy rocks. This technique also allows the user to control exactly how much of what force is used. Normally, it is only enough needed to deal with whatever opponent they're facing.

B Rank Jutsu

Gijyuu Ninpou: Jyuujin Bunshin [Beast Mimicry Ninja Art: Beast Human Clone]
Rank: B
Requirements: Approved Pet.
Description: In coordination with an animal, the user creates a perfect likeness of that creature, and vice-versa with the beast assuming the form of the person. This makes it impossible to tell the two apart until the jutsu is broken, usually by damaging one of the participants which then reverts to their original form.

Gijyuu Ninpou: Yajuu Tai no Jutsu [Beast Mimicry Ninja Art: Beast Form Technique]
Rank: B
Requirements: Gijyuu Ninpou: Shikyaku no Jutsu [Beast Mimicry Ninja Art: Four Legs Technique]
Description: This jutsu works like its predecessor, but gives sharper teeth and claws, as well as extended body hair. The strength and speed boosts are even greater, as is the user's ferocity.

Hiru Bansho: Boka no Jutsu [Leech All Creation: Attack Prevention Technique]
Rank: B
Requirements: None.
Description: The user performs a few hand seals and then touches a nearby object. Their body seems to be swallowed by the object as they "merge" with it, allowing them to travel through the object and come out of it at a different point. While the user is merged with the object they can't be detected using sound, smell, or normal sight, but they also can't attack, and their resistance to damage drastically drops. Obviously, if the user is submerged, he can't use any senses himself that would be logically impossible. (Ex. You can't see the outside world if your eyes are inside a rock)

Jouro Senbon [Raining Needles]
Rank: B
Requirements: Appropriate Equipment.
Description: A Ninjutsu technique where the ninja throws one or many umbrellas lined with needles into the air. Once airborne, they use their chakra to control the umbrella's spinning, releasing the needles, and controlling the needles to find their targets. These needles, when propelled by chakra, have the strength to pierce five millimeters of solid steel.

Kebari Senbon [Thousand Hair Needles]
Rank: B
Requirements: Long hair.
Description: The user will harden his hair and launch it towards his opponent as a torrent of needles.

Doku Kiri [Poison Mist]
Rank: B
Requirements: Gaseous Poison.
Description: This ninjutsu technique creates a cloud of poisonous gas that erupts from the user's mouth in a stream. The cloud clears a distance between the user and their enemy, as not to capture the user themselves within its area of effect.

Nakami Kugutsu no Jutsu [Inside Puppet Technique]
Rank: B
Requirements: Approved Puppet, Kugutsu no Jutsu [Puppet Technique]
Description: A more advanced version of kugutsu no jutsu, this allows a puppet to be manipulated from the inside. This technique or an equal ranked alternative is required to manipulate a puppet/doll from the inside. Usual kugutsu restrictions apply, and the user is limited to using only the puppet they are currently inside of while using this jutsu.

Sen'eijashu [Hidden Shadow Snake Hand]
Rank: B
Requirements: None
Description: Users of this technique project several snakes from their wrist as they make a punching motion towards their intended object. The snakes often bite and wrap around the given target, potentially inflicting multiple wounds and, if the user has one, injecting the user's poison into the victim as well. This does not require the use of handseals.

Kekkai Hojin [Barrier Encampment Method]
Rank: B
Requirements: Explosive Tags.
Description: Arrays of four explosive tags are jointly placed around the boundary of an area. If anyone or anything happens to walk through the boundary, the seals will instantly activate and explode, injuring or even killing the imprisoned target.

Konbi Henge [Combination Transformation]
Rank: B
Requirements: Henge no jutsu, Two users.
Description: An advanced form of Henge no jutsu [Transformation Technique], Konbi Henge is where both the users are transformed into one being. Unlike regular henge, this is not an illusion but an actual physical transformation.

Kugutsu: Mujin Bakujin [Puppet Technique: Infinite Explosive Blades]
Rank: B
Requirements: Kugutsu no Jutsu [Puppetry Technique], Appropriate puppet.
Description: The user summons their puppet and then the arms of the puppet open and one missile or tagged kunai shoot from each arm then the missiles or tagged kunai will home in on the enemy and explode on impact

Makyo no Ran [War of Evil Men]
Rank: B
Requirements: Flute.
Description: One of the melodies the user is required to know how to play on their demon flute to activate the Mateki: Mugen'onsa [Demonic Flute: Dream Sound Chain] Genjutsu.

Mushi Kabe no Jutsu [Insect Wall Technique]
Rank: B
Requirements: Bugs.
Description: After forming the needed handseals, the bugs will surround the user, cluster and move at a high rate of speed forming a protective wall tornado. The tornado will be strong enough to block incoming attacks.

Mushi Miyu no Jutsu [Bug Cocoon Technique]
Rank: B
Requirements:
Description: After the necessary string of handseals; the user will encase himself and his bugs in an actual cocoon enclose them such that the user's chakra is fed into the insects in 'close range'. This jutsu allows the user to multiply the number of insects in his collections by allowing them to produce eggs which will mature into adults within an extremely short time [4 posts].However, using this in the midst of a battle can be potentially dangerous as it leaves the user static and vulnerable

* By the end of the four posts; the number of insects in the user's inventory would increase by 200% and the cocoon will fall apart.

Ranji Shigumi no Jutsu [Wild Lion's Mane Technique]
Rank: B
Requirements: Long hair.
Description: After forming the needed hand seals, the user will lengthen his hair more than the normal and send it outwards to subdue his foe. If he manages to trap them within his hair, he can make it harden into spikes to kill them.

Shinranshin no Jutsu [Mind Body Disturbance Technique]
Rank: B
Requirements: Shintenshin no Jutsu [Art of the Valentine].
Description: A more advanced form of the Shintenshin no Jutsu [Art of the Valentine], this skill is used for confusing enemies into attacking their own allies, wreaking havoc among enemy lines. By forming a rectangular hand seal, the user is able to send a spirit of confusion into their target. Although the target is mentally aware of what they are doing, he is unable to control his body. For this particular jutsu, the user is able to stay in their own body with this skill, unlike its predecessor.

Togeyomi [Underworld Spines]
Rank: B
Requirement: Long hair.
Description: The user causes his long, spiky hair to wrap around him and harden, in a manner similar to a hedgehog's or porcupine's quills, defending against any physical attacks. This is effective as a method for forcing someone away, or stopping a powerful strike.

Zankyuokukuuha [Extreme Decapitating Air Wave]
Rank: B
Requirements: A tube implanted in atleast one arm.
Description: This technique is a variation of Zankuuha. Like Zankuuha, it creats a large gust of air pressure from the vents in atleast one arm. This technique is the ultimate version of the lesser technique, it creates a massive gust of wind capable of totally wipping out a target and the surounding area though if only a single arm is used the blow back from the pressure yanks the arm out of its socket causing imence pain to the user.

A Rank Jutsu

Jinju Konbi Henge: Sotoro [Man Beast Combination Transformation: Double-Headed Wolf]
Rank: A
Requirements: Approved Pet.
The users, a human and their pet, perform Konbi Henge [Combination Transformation] together, which results in their fusing into an extremely large, double-headed wolf. While in this form, they can use Garoga [Double Wolf Fang].

Kuchiyose no Jutsu [Summoning Technique]
Rank: A
Requirements: Approved Summoning Animal, Contact Scroll.
Description: Having signed a contract in blood; any ninja with this ninjutsu technique can summon a beast, or beasts, from another plane of existence to use in battle. The user must use their own blood as a "sacrifice" to summon them, after performing the hand seals corresponding with their animal. A summon is performed by placing one's blood on an appropriate plan after having performed the correct hand seals.

Kuchiyose: Kirikiri Mai [Summoning: Quick Beheading Dance]
Rank: A
Requirements: Kuchiyose no Jutsu [Summoning Technique]
Description: The user summons a weasel carrying a scythe, which is capable of decimating almost an entire forest by means of very powerful slicing winds.

Kugutsu: Kaijin Tensen [Puppet Technique: Revolving Blade Heavenly Drill]
Rank: A
Requirements: Kugutsu no Jutsu [Puppetry Technique] [Puppet Technique], Appropriate Puppet.
Description: The puppet sprouts blade wings and at the user's control, spin towards the enemy, slashing them, and finally will launch itself in the air and explodes but unlike the target, the puppet comes out in one piece.

Meisai Gakure no Jutsu [Hiding Camouflage Technique]
Rank: A
Requirements: None.
Description: This jutsu renders the user invisible to the naked eye, and can deplete their smell. However, special bloodline techniques or abilities are able to detect the user performing this jutsu.

Mushi Dama no Jutsu [Bug Sphere Technique]
Rank: A
Requirements:
Description: The user will disperse his bugs over a wide area surrounding the target. These bugs will then coalesce into a sphere that will envelope the target. In this dome; the user's insects sting/bite the foe severely and seemingly make it impossible to escape this dome.

Seneitajashu [Hidden Shadow Many Snakes Hand]
Rank: A
Requirements: None
Description: Alike to the Sen'eijashu, but with far more snakes. In addition, these snakes appear to be much longer than the height of a typical human and can extend to greater lengths. Unlike its predecessor, this jutsu requires a single handseal.

Tomegane no Jutsu [Telescope Technique]
Rank: A
Requirements: A Crystal Ball, Kage.
Description: One is able to view through any different areas within the country by a clairvoyant crystal ball. This is a great skill for looking or tracking down somebody.

S Rank Jutsu

Kuchiyose: Rashomon [Summoning: Rashomon]
Rank: S
Requirements: Kuchiyose no Jutsu [Summoning Technique].
Description: This technique summons a massive gate to form the ultimate defense. It was previously believed to be an impenetrable defense, however the most powerful of attacks are still able to break it.


Last edited by Hoshua"TheForever"Hoo on 9th November 2011, 10:13 pm; edited 2 times in total
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PostSubject: Re: ~Raw Jutsus!~   ~Raw Jutsus!~ Empty9th November 2011, 8:59 pm

I will sadly.. interrupt here..Hosh it looks like you took alot of jutsus out of other forums..please do not do that. I ONLY want the Canon jutsu...PLEASE. The people shall later create their own Jutsu too.
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PostSubject: Re: ~Raw Jutsus!~   ~Raw Jutsus!~ Empty9th November 2011, 10:14 pm

There I think I got them...
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PostSubject: Re: ~Raw Jutsus!~   ~Raw Jutsus!~ Empty9th November 2011, 10:23 pm

Hoshua"TheForever"Hoo wrote:
There I think I got them...

Great, I am going to look over each and every one. Looks like you did a great job at a glance, I really like how you organized it all with colors and such.

Keep up the good work.
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PostSubject: Re: ~Raw Jutsus!~   ~Raw Jutsus!~ Empty9th November 2011, 10:29 pm

Ok, well, you left out something but Hinotsuki and I will handle it...the stat requirements and chakra costs.

I also noticed that some elements such as Fuuton, Suiton and Raiton are a little lacking in content, specifically in the E/D area...I have a list of some E/D suiton techniques we can use, in order to make things a bit more balanced, so that players just starting will have a somewhat balanced level of choice.

And Sound ninjutsu is not actually an element, I think it is more a special type that is very unique to a few shinobi, and usually they need some sort of 'alteration' to their body in order to use it, hence basically only 'Sound shinobi' could utilize such techniques, mainly because they were experimented on by Orochimaru in order to be able to use such techniques and things.

Actually, I don't think Otogakure will be included as a village, nor Sound country, but maybe as Land of the Rice Paddies, since it is not really a shinobi village or country, and with the place we 'plan' to begin rp (with some tweaks) is around the 2nd-3rd shinobi war, somewhere around there. We are not yet sure.
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Hoshua"TheForever"Hoo

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PostSubject: Re: ~Raw Jutsus!~   ~Raw Jutsus!~ Empty10th November 2011, 12:16 am

I did say this was a raw list didn't I?
Quote :
As the heading says this is a raw jutsu list so feel free to nit pick and toss out what ever you like.
......yes I did.
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PostSubject: Re: ~Raw Jutsus!~   ~Raw Jutsus!~ Empty10th November 2011, 1:34 am

Anyway...I just remembered...techniques and things for Taijutsu, Kenjutsu, Weaponry, Puppetry and Summoning...but I am thinking about doing something unique with these, such as styles..that the player may work to learn if they have the knowledge in order to do it.
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