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Basic RP rules
Speed, Agility, Reaction Empty10th January 2012, 10:25 pm by Anrui暗涙
Basic RP rules

During roleplay it is important to exercise etiquette and respect for your fellow roleplayers roleplaying as well as patience. However there are certain guidelines in place that ensure that everything is fun but most importantly fair as fair play breeds fun when it comes to RP as well as easy.
God-modding, metagaming, auto-hitting and character control are not allowed and can be …

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Basic Forum Rules
Speed, Agility, Reaction Empty16th November 2011, 1:02 am by Anrui暗涙
Please follow these basic rules as they will be enforced, some loosely some strictly.

1. Posts are to be made in the relevant forum. Users are asked to read the forum descriptions before posting. Users consistently posting to the wrong forum may be given a warning

2. Members should post in a way that is respectful of other users. Flaming or abusing users in any way will not be tolerated and …

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Speed, Agility, Reaction Empty
PostSubject: Speed, Agility, Reaction   Speed, Agility, Reaction Empty10th November 2011, 1:37 am

Agility, Speed and Reaction

Speed will determine how fast your character can truly move, however there are imposed natural physical limitations to this aspect, as you can only run so fast until your muscles turn to jello or tear apart completely, literally. This natural speed limit onset by our own body can however be bent, through the use of chakra. However, running around with chakra in your legs all the time is not recommended either as doing so will put a drain on your chakra levels, approximately 20 chakra points if used extensively for a few posts. This can really be a costly drain in a long battle. The biological speed limit is around 23 mph (37 kph) average for a shinobi that is well conditioned, but your muscles won't be permanently damaged unless you break 35-40 (56-64 kph) which is the biological limit newly discovered at said link, Biology of human speed, however these biological limits may seem rather high, but training your body to do so will be extremely unlikely and difficult.

Agility will determine how nimble one is, how well your character can maneuver around things, how fast you can turn, hop and skip around attacks with grace. For a more detailed explanation of agility see, Human Agility. Agility on this site, will basically determine how nimble one is and how quickly you can change direction and momentum, in other words, how well you can essentially dodge. This is directly tied with reaction time.

Reaction is how fast you can react to a stimulus, being lethargic generally does not bode well, nor does being jumpy (usually). A ninja has to be able to react quickly to a flying kunai seen at the last second, or a sound genjutsu to plug your ears before it can take hold, reaction is important for a shinobi. The average human reaction time is between 150 ms to 300 ms respectively, in other words, reaction times below 130 or even below 150 are rather rare, however some exhibit extraordinary reaction times, some even down to 80-100 ms, however this is almost impossible to do through training, especially around 80 or 90 ms.

I am not really sure how to tie the reaction and agility in yet, perhaps through use of a system like above, I am not exactly sure, but speed is less of a stat and more of a law of basic biology as all are related to.
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